DLSS 3 technology will be implemented in Witchfire


DLSS 3 technology will be implemented in Witchfire

witchfire

The Astronauts announced today that they are bringing NVIDIA DLSS3 technology to Witchfire, the Polish studio’s upcoming rogue-lite shooter. The Astronauts also released a new gameplay trailer showing off Witchfire’s fast-paced gunplay and redesigned open levels (not to be confused with fully open-world play).

Adrian Chmielarz, Creative Director and Co-Founder of The Astronauts, explains his perspective on how DLSS 3 technology will affect the development of Witchfire:

“You start the game, you push all the graphics options to the maximum. You enjoy it for a while but then, especially if it’s an action game, you realize framerate is king. So you start reducing the quality of the images in order to get a smooth game. DLSS 3 makes it possible to achieve a seemingly impossible refresh rate, without compromising images. A no-brainer for a game like Witchfire, which is both action and beauty.”

NVIDIA DLSS 3 is a revolutionary breakthrough in neural graphics that massively increases performance. Powered by fourth-generation Tensor Cores and the new Optical Flow Accelerator on GeForce RTX 40 GPUs, DLSS 3 uses AI to generate additional high-quality frames with great image quality and responsiveness.

From the creators of Painkiller and Bulletstorm, Witchfire is a first-person shooter set in a grim fantasy world in which a deadly war rages between powerful witches and the Church. In this alternate reality, the witches are very real and very dangerous, but so is the Witch Hunter. Armed by Vatican wizards, players wield an unholy array of firearms and forbidden magic to battle dark terrors on behalf of their shadowy benefactors.

After changing development from arena to open level combat, Witchfire is on track for an early access release this year.

SOURCE: PRESS RELEASE – EVOLVE PR

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