VividQ, a British manufacturer of holographic display technology for augmented reality games, has teamed up with waveguide designer Dispelix to produce a “waveguide combiner” capable of 3D variable depth content accurately in the physical world of the user so that he can interact with it in a natural and convenient way.
“To put it simply, while others have developed a 2D display that you can wear on your face, we have developed the window that lets you experience the real and digital worlds in one place.explains Darran Milne, CEO of VividQ, in a press release.
Business partnership for mass production
a technology”impossible two years ago”, boast of new partners that could be used for augmented reality headsets or smart glasses in consumer use cases like gaming. They enter into a business partnership aimed at developing their 3D waveguides for mass production.
“There has been significant investment and research into technology to create the kind of augmented reality experiences we have dreamed of, but they fall short of even the most basic of user expectations.said the CEO of the holographic display software company.
Variable depth 3D content
The prospect wants to talk about the eye strain and nausea some users may have experienced helmets such as magic jump Where from Microsoft Holo Lens. These undesirable effects can be explained by poor pupillary distance adjustment, but also by the fact that the 2D images they produce are fixed focal lengths or single focal lengths.
“Consumers should have an adequate field of view and be able to focus on 3D images at all natural distances – from 10cm to optical infinity – simultaneously, just as they naturally do with physical objects.continues Darran Milne.
And that would be possible thanks to this new combiner. Unlike existing technology, which assumes that incoming light rays follow paths of equal length (hence a flat image), this one has the advantage of adapting to diverging rays to display 3D images correctly. Thus, it offers good prospects of improving comfort and the feeling of immersion.
“No AR without 3D holography”
“In an industry that’s already seen its fair share of hype, it can be easy to dismiss any new invention.”the CEO defends himself in advance.However, the fundamental problem has always been the complexity of displaying 3D images placed in the real world with a decent field of view and with an eyepiece box large enough to capture a wide range of IPD (interpupillary distance) and that all in one lightweight lens. We solved this problem and built the manufacturing partnership needed for mass production. This is a breakthrough because without 3D holography it is not possible to offer AR.”
VividQ points out that the next-generation waveguides are optimized for 3D applications such as games and the associated software works with standard game engines such as Unity and Unreal Engine. The company wanted game developers to be able to easily create new experiences for consumer brands around the world.
At its headquarters in Cambridge, UK, the company demonstrated its software and 3D waveguide technology to device makers and consumer technology brands with which it works to deliver next-generation wearable augmented reality devices.
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